Lead Programmer, Games in a Metaverse Project

  • Date: 26 May 2024
  • Location: Sydney
  • Work Type: Permanent / Full Time
As a Lead Programmer, Games at the company you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.

You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
You are responsible for shared libraries, modules, tools, documentation, knowledge, and processes for use across game projects.

The core tech team will create the company SDK which will be used by all the games inside the ecosystem. SDK will manage characters, user data, login/authentication, base analytics, inventory, core social interaction, etc.

What you’ll do  

Define the technical vision within your area of specialization (e.g. gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.

Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.

Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).   

Write elegant code customized to the hardware you’re working with.

Provide technical oversight by reviewing code and making technical validations.

Anticipate and assess complex, escalated issues + propose adapted solutions.

Synch up with other technical leads to remove blockers and keep production moving forward.

Communicate with interdependent teams on other projects to exchange information.    

Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.     


An undergraduate degree in Computer Science, Computer Engineering,  Software Engineering, or equivalent Around 7 years of programming experience + 2 years of technical leadership

Extensive experience running a core technology group in the games space

Solid knowledge of several different game engines including Unity and Unreal, as well as web-based technologies such as HTML5.

A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues

Very familiar with processes involving library versioning, release/deployment, agile development, QC.Excellent mentorship, interpersonal, and presentation skills

A highly innovative and collaborative spirit

Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences 

A desire to share your knowledge to push the boundaries of technology & help others improve their skills

Strong dedication to solid, clean structured code. Hates tech debt.

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